Q#1: What will be the gulf of execution if the user is able to formulate and perform the actions easily?
(A) Smaller
(B) Greater
(C) Balanced
(D) None of the Given
Answer: (A) Smaller
Q#2: Certain factors that help us to interact with graphical based systems are:
(A) Indirect manipulation
(B) Direct manipulation
(C) Both
(D) None of the given
Answer: (C) Both
Q#3: Which interface system is based on the question/answer dialogue?
(A) Command Line Interfaces
(B) Query interfaces
(C) Menus
(D) Natural Language Interfaces
Answer: (B) Query interfaces
Q#4: Currently many common environments for interactive computing are examples of the _____ interface style, often simply called windowing systems.
(A) Three-dimensional
(B) WIMP
(C) Point and click
(D) None of these
Answer: (B) WIMP
Q#5: Taking some real world concept to perform different tasks that represent some idea inside the computer is type of:
(A) Direct Manipulation
(B) Desktop metaphors
(C) Central processing unit
(D) None of the given
Answer: (B) Desktop metaphors
Q#6: Example of form fill interface is:
(A) A dialog box
(B) Pop up menus
(C) Data entry form on some university web
(D) All of the given
Answer: (D) All of the given
Q#7: Building things from user’s perspective is called:
(A) Functionality
(B) Usability
(C) Portability
(D) None of the given
Answer: (B) Usability
Q#8: A small picture that is used to represent a closed window is said to be a/an:
(A) Menu
(B) Toolbar
(C) Status bar
(D) Icon
Answer: (D) Icon
Q#9: Form-filling interfaces are used for:
(A) Data entry
(B) Data integration
(C) Data manipulation
(D) Data definition
Answer: (A) Data entry
Q#10: User and system have their own unique language. The language used by the user is called:
(A) Task
(B) Core
(C) Both
(D) None of the given options
Answer: (A) Task
Q#11: This is not a characteristic of usability test:
(A) The primary goal is to improve usability
(B) The participants do not represent real users
(C) Observe and record what participants do and say
Answer: (B) The participants do not represent real users
Q#12: _____ is an early release of a product to a few users.
(A) Surveys
(B) Beta test
(C) Focus
(D) None of the given
Answer: (B) Beta test
Q#13: _____ has a goal of assessing whether the product works according to its specifications.
(A) Trunk Test
(B) Quality assurance
(C) None of the given
Answer: (B) Quality assurance
Q#14: _____ is a usability test in which a member of the test team sits in the room with the participant and actively probes the participant’s understanding.
(A) Co-discovery
(B) Active intervention
(C) Trunk test
(D) None of the given
Answer: (B) Active intervention
Q#15: In usability test, which is a technique in which you have two participants work together to perform tasks?
(A) Active Intervention
(B) Co-Discovery
(C) Trunk test
(D) None of the given
Answer: (B) Co-Discovery
Q#16: _____ is needed to check that users can use the product and like it.
(A) Coding
(B) Evaluation
(C) Guideline
(D) None of the given
Answer: (B) Evaluation
Q#17: “What site is this?” statement represents:
(A) Folder
(B) Site ID
(C) Scroll bar
(D) None of the given
Answer: (B) Site ID
Q#18: Exploring how children talk together to see if a new groupware product would help engagement would be better informed by:
(A) Usability testing
(B) Field study
(C) Predictive evaluation
(D) DECIDE framework
Answer: (B) Field study
Q#19: The _____ phase sets the stage for the core of the design effort.
(A) Requirement definition
(B) Modeling
(C) Implementation
(D) None of the given
Answer: (A) Requirement definition
Q#20: Evaluations done during design to check that the product continues to meet users’ needs are known as _____ evaluation.
(A) Formative
(B) Summative
(C) Relative
(D) None of the given
Answer: (A) Formative
Q#21: _____ frequent your primary personas access the site, _____ a stance the site needs to take (respectively).
(A) More, Less
(B) Less, More
(C) Less, Less
(D) None of the given
Answer: (A) More, Less
Q#22: In DECIDE framework, _____ comes just after choosing the evaluation paradigm and techniques.
(A) Deciding about ethical issues
(B) Exploring the questions
(C) Identifying the practical issues
(D) None of the given
Answer: (C) Identifying the practical issues
Q#23: _____ capture the non-verbal dialogue between artifact and user over time.
(A) Persona
(B) Scenario
(C) Dialogue
(D) Design Model
Answer: (C) Dialogue
Q#24: _____ patterns can be applied at the conceptual level.
(A) Postural
(B) Structural
(C) Behavioral
(D) Mnemonic
Answer: (B) Structural
Q#25: Which of the following is least likely to be revealed by a paper prototype?
(A) Your user doesn’t know the term algorithm
(B) Toolbar buttons are too small to press
(C) The help menu isn’t in the right place
(D) None of the given
Answer: (A) Your user doesn’t know the term algorithm
Q#26: Information sites with daily-updated information will naturally attract _____ users more than a monthly-updated site.
(A) Repeat
(B) Infrequent
(C) Nonuser
(D) None of the given
Answer: (A) Repeat
Q#27: There can only be one _____ persona per interface for a product.
(A) Primary
(B) Secondary
(C) Supplemental
(D) Customer
Answer: (A) Primary
Q#28: Overviews serve a similar purpose to _____ in an interface.
(A) Navigation
(B) Excise
(C) Signposts
(D) None of the given
Answer: (C) Signposts