MIDTERM Exam Reference MCQs (2008)
Q#1: In an organization, individuals may keep their own records, or there may be local gurus. This statement concerns with:
(A) Paper work and computer work
(B) Spatial and temporal organizations
(C) Organizational memory
(D) None of these
Answer: (C) Organizational memory
Q#2: Currently many common environments for interactive computing are examples of the _____ interface style, often simply called windowing systems.
(A) Three-dimensional
(B) WIMP
(C) Point and click
(D) None of these
Answer: (B) WIMP
Q#3: Using icons on the desktop to represent operations is a type of _____ constraint.
(A) Physical
(B) Logical
(C) Cultural
(D) None of these
Answer: (B) Logical
Q#4: _____ is a term used to refer to an attribute of an object that allows people to know how to use it.
(A) Visibility
(B) Affordance
(C) Constraint
(D) None of these
Answer: (B) Affordance
Q#5: _____ minimizes errors.
(A) Affordance
(B) Visibility
(C) Constraints
(D) None of these
Answer: (B) Visibility
Q#6: Which of the following is proportional to the amplitude of the sound; the frequency remains constant?
(A) Pitch
(B) Loudness
(C) Timber
(D) None of these
Answer: (B) Loudness
Q#7: _____ plays a role to bridge up the gap between the interfaces of machines and human understanding.
(A) Human
(B) Computer
(C) Human Computer Interaction
(D) None of these
Answer: (C) Human Computer Interaction
Q#8: The persona’s needs are sufficiently unique to require a distinct interface form and behavior. This is a type of persona:
(A) Primary
(B) Secondary
(C) Supplement
(D) Negative
Answer: (A) Primary
Q#9: A _____ is usually a collection of icons that are reminiscent of the purpose of the various modes.
(A) Button
(B) Pointer
(C) Palette
(D) Title bar
Answer: (C) Palette
Q#10: The persona is not an actual user of the product, but is indirectly affected by it and its use refers to _____ persona.
(A) Primary
(B) Secondary
(C) Served
(D) Negative
Answer: (C) Served
Q#11: During _____ phase, usage and workflow patterns are discovered through _____.
(A) Modeling, analysis
(B) Analysis, modeling
(C) Testing, modeling
(D) Testing, analysis
Answer: (A) Modeling, analysis
Q#12: The Usability Engineering lifecycle was proposed by:
(A) Deborah Mayhew
(B) Webster
(C) Barry Boehm
(D) Hartson
Answer: (A) Deborah Mayhew
Q#13: Waterfall model is basically a _____ model in which each step must be completed before the next step can be started.
(A) Incremental
(B) Linear
(C) Iterative
(D) Analytical
Answer: (B) Linear
Q#14: Models are used in design to:
(A) Generate the design
(B) Evaluate the design
(C) Generate and evaluate the design
(D) None of the given
Answer: (C) Generate and evaluate the design
Q#15: What is a semantic network?
(A) A model of long-term memory
(B) A record of our memory of events
(C) The part of the brain which allows us to remember things
(D) A mechanism for improving memory
Answer: (A) A model of long-term memory
Q#16: Which are the most significant senses for the average person when it comes to interacting with a computer?
(A) Sight and hearing
(B) Hearing, touch and smell
(C) Hearing and touch
(D) Sight, hearing and touch
Answer: (D) Sight, hearing and touch