NSCT – User Interface Design MCQs 20 min Score: 0 Attempted: 0/20 Subscribe 1. . User Interface (UI) design is: (A) Designing screens, dialogues, and interactions to facilitate user-system interaction (B) Coding the backend logic (C) Memory allocation (D) CPU schedulingShow All Answers 2. . The main goal of UI design is: (A) Delete files automatically (B) Manage CPU only (C) Allocate memory only (D) Enhance usability and user experience 3. . A good user interface should be: (A) Intuitive, consistent, and easy to learn (B) Complicated and visually complex (C) CPU-efficient only (D) Memory-efficient only 4. . Types of user interfaces include: (A) File system interfaces only (B) CPU and memory interfaces only (C) Command-line, Graphical User Interface (GUI), and Menu-driven (D) Network interfaces only 5. . Command-line interface (CLI) requires: (A) Dragging and dropping icons only (B) Clicking buttons only (C) Users to type text commands to interact with the system (D) Voice commands only 6. . Graphical User Interface (GUI) uses: (A) Memory allocation only (B) Only text commands (C) CPU scheduling only (D) Windows, icons, menus, and pointers for interaction 7. . Menu-driven interfaces allow users to: (A) Schedule CPU (B) Only type commands (C) Allocate memory (D) Select options from a list of choices 8. . UI design principles include: (A) File management only (B) CPU optimization only (C) Memory allocation only (D) Consistency, feedback, visibility, and error prevention 9. . Consistency in UI means: (A) Files are stored consistently (B) CPU is consistent (C) Memory is consistent (D) Similar actions and elements behave in the same way throughout the system 10. . Feedback in UI design refers to: (A) Informing the user about system status and results of actions (B) CPU utilization (C) Memory allocation (D) File storage 11. . Visibility principle means: (A) CPU scheduling (B) Making important features easily accessible and visible to the user (C) Memory allocation (D) File organization 12. . Error prevention in UI design involves: (A) Allocating memory efficiently (B) Designing the system to prevent errors and reduce user mistakes (C) CPU scheduling only (D) File deletion only 13. . UI prototyping is used to: (A) Write final code only (B) Test interface design and gather user feedback early (C) Allocate memory (D) Schedule CPU 14. . Usability testing focuses on: (A) Evaluating how easily users can use and learn the system (B) Memory management (C) CPU scheduling (D) File management 15. . Human-Computer Interaction (HCI) studies: (A) CPU optimization (B) How humans interact with computers and designing interfaces to improve interaction (C) Memory allocation (D) File deletion 16. . Accessibility in UI design ensures: (A) CPU efficiency only (B) Only developers can use the system (C) Memory optimization only (D) The system can be used by people with disabilities 17. . Direct manipulation interfaces allow: (A) Memory allocation only (B) Only typing commands (C) CPU scheduling only (D) Users to interact directly with objects on the screen, like dragging or resizing 18. . Navigation design in UI involves: (A) File storage (B) CPU scheduling (C) Memory allocation (D) Designing menus, links, and pathways for smooth user movement through the system 19. . Aesthetic design in UI refers to: (A) Visual appeal, layout, color schemes, and typography to enhance user experience (B) Memory allocation (C) CPU optimization (D) File management 20. . The ultimate goal of user interface design is: (A) Only optimize CPU (B) Only allocate memory (C) Create an efficient, intuitive, and satisfying interaction between user and system (D) Delete unnecessary files automatically